话不多说 先上效果图
实现其实很简单,先用两张图
一张是背景的图,一张是笑脸的图片,笑脸的图片是白色,可能看不出来。实现思路:主要是再触摸view的时候同时移动这两个图片,但是移动的距离不一样,造成的错位感,代码很简单:
import android.content.Context import android.graphics.* import android.util.AttributeSet import android.view.MotionEvent import android.view.View import com.example.dawnmvvm.R import com.example.dawnmvvm.util.LogUtil class MyDrawBitmap @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0, defStyleRes: Int = 0) : View(context, attrs, defStyleAttr, defStyleRes) { private var dx = 0f private var dy = 0f private var dx1 =0f private var dy1 = 0f private val bitmap: Bitmap by lazy { BitmapFactory.decodeResource(resources, R.drawable.bg_tab);//背景 } private val bitmap2: Bitmap by lazy { BitmapFactory.decodeResource(resources, R.drawable.img_smile);//笑脸 } override fun draw(canvas: Canvas?) { super.draw(canvas) LogUtil.e("MyDrawBitmap===x===${dx}") LogUtil.e("MyDrawBitmap===y===${dy}") if(dx<0){ dx=0f } if(dy<0){ dy=0f; } canvas?.drawBitmap(bitmap, dx, dy, null);//移动背景 canvas?.drawBitmap(bitmap2, dx1, dy1, null);//移动笑脸 } override fun onTouchEvent(event: MotionEvent): Boolean { when (event.action) { MotionEvent.ACTION_UP-> { dx = 0f dy = 0f dx1 = 0f dy1 = 0f } else->{ dx = event.x/20f dy = event.y/20f dx1 = event.x/10f dy1 = event.y/10f } } invalidate() return true; } }
是不是很简单,不过不是很完美