本文实例为大家分享了C语言实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
相比于第一个:贪吃蛇游戏,功能更加丰富
#include"snake.h" //蛇的移动 void move_snake(); //画出蛇 void draw_snake(); //产生食物 void creatfood(); //判断蛇是否吃到食物 void eatfood(); //判断蛇是否死掉 void SnakeState(); int main() { //设置窗口大小 system("mode con cols=110 lines=31"); //设置标题 SetConsoleTitleA("贪吃蛇"); //播放bgm playmusic(); //初始化蛇 begin: snake.CH = VK_RIGHT;//初始化方向 snake.len = 5; //初始化长度 snake.SPEED = 100;//初始化蛇的移动速度 snake.coord[1].x = SCREEN_WIDETH / 2;//初始化蛇头的坐标 snake.coord[1].y = SCREEN_HEIGHT / 2; snake.coord[2].x = SCREEN_WIDETH / 2-2;//初始化蛇头的坐标 snake.coord[2].y = SCREEN_HEIGHT / 2; snake.coord[3].x = SCREEN_WIDETH / 2-4;//初始化蛇头的坐标 snake.coord[3].y = SCREEN_HEIGHT / 2; //初始化食物状态 food.flag = 1;//1表示吃到食物 0表示没有吃到食物 //初始化食物状态 snake.flag = 1;//1活 0死 init_sence();//初始化游戏界面 while (1) { colormap(); gotoxy(0, 0); printf("■"); HuiFu(); setcolor(); draw_snake();//画蛇 Sleep(snake.SPEED);//蛇的移动速度 move_snake();//移动蛇 if(food.flag) creatfood();//产生食物 eatfood();//判断是否吃到食物 SnakeState();//判断蛇是否死亡 if (!snake.flag)break; } system("cls"); gotoxy(SCREEN_WIDETH/2, SCREEN_HEIGHT/2-4); printf(" GAME OVER!!!"); gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+2); printf("你的得分是:\t\t\t%d ",snake.len-1); gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+4); printf("我不服再来:\t\t\tCTRL "); gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+6); printf("算了垃圾游戏毁我青春:\t\tESC"); while (1) { if (GetAsyncKeyState(VK_CONTROL)) { system("cls"); goto begin; } else if (GetAsyncKeyState(VK_ESCAPE)) return 0; } } //蛇的移动 void move_snake() { //判断是否有按键操作 if (GetAsyncKeyState(up)) { if(snake.CH!=down)snake.CH = up; } else if (GetAsyncKeyState(down)) { if (snake.CH != up)snake.CH = down; } else if (GetAsyncKeyState(right)) { if (snake.CH != left)snake.CH = right; } else if (GetAsyncKeyState(left)) { if (snake.CH != right)snake.CH = left; } else if (GetAsyncKeyState(VK_F1)) { if(snake.SPEED>=50)snake.SPEED -= 10; } else if (GetAsyncKeyState(VK_F2)) { if (snake.SPEED <= 100)snake.SPEED += 10; } //游戏难度设置 if (snake.len >= 30 && snake.SPEED >= 10)snake.SPEED -= 2; //根据检测到的方向改变蛇头的位置 switch (snake.CH) { case right:snake.coord[1].x += 2; break; case left:snake.coord[1].x -= 2; break; case up:snake.coord[1].y -= 1; break; case down:snake.coord[1].y += 1; break; } } //画出蛇 void draw_snake() { //画出蛇头 gotoxy(snake.coord[1].x, snake.coord[1].y); printf("□"); //画出蛇身,直接一个for循环实现 for (int i = 2; i < snake.len; i++) { gotoxy(snake.coord[i].x, snake.coord[i].y); printf("□"); } //擦掉尾巴 HuiFu(); gotoxy(snake.coord[snake.len].x, snake.coord[snake.len].y); printf(" "); //遍历每一节蛇 for (int i = snake.len; i >1; i--) { snake.coord[i].x = snake.coord[i - 1].x; snake.coord[i].y = snake.coord[i - 1].y; } gotoxy(0, 0); printf("■"); gotoxy(85, 25); printf("得分:%d ", snake.len-1); gotoxy(85, 22); printf("速度:%dms/步 ", snake.SPEED); } //产生食物 void creatfood() { //随机种子生成 srand((unsigned)time(NULL)); if(food.flag) while (1) { food.x = rand() % 80; food.y = rand() % 30; if (food.x % 2 == 0 && food.x >= 2 && food.x <= 78 && food.y > 1 && food.y < 30) { int flag = 0; //判断产生的食物可不可能在蛇的身体上 for (int i = 1; i <= snake.len; i++) { if (snake.coord[i].x == food.x&&snake.coord[i].y == food.y) { flag = 1; break; } } if (flag)continue; //绘制食物 else { colorfood(); gotoxy(food.x, food.y); printf("⊙"); HuiFu(); food.flag = 0; break; } } } food.flag = 0; } //判断蛇是否吃到食物 void eatfood() { //只需要判断蛇头是否与食物重合 if (food.x == snake.coord[1].x&&food.y == snake.coord[1].y) { snake.len+=1; food.flag = 1; } } //判断蛇是否死掉 void SnakeState() { if (snake.coord[1].x < 2 || snake.coord[1].x>78 || snake.coord[1].y < 1 || snake.coord[1].y>29) snake.flag = 0; for (int i = 2; i <= snake.len; i++) { if (snake.coord[1].x == snake.coord[i].x&&snake.coord[1].y == snake.coord[i].y) snake.flag = 0; } }
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