本文实例为大家分享了Android自定义View实现波浪动画的具体代码,供大家参考,具体内容如下
效果演示
代码调用与实现效果
xml中调用
<developer.shivam.waveview.Wave android:layout_width="match_parent" android:layout_height="match_parent" app:amplitude="100" app:quadrant="0.5" app:speed="0.15"/>
实现原理
属性配置
attrs.xml文件中,进行属性配置
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="Wave"> <!--波浪颜色--> <attr name="waveColor" format="color"/> <!--波浪背景颜色--> <attr name="waveBackgroundColor" format="color"/> <!--波浪速度--> <attr name="speed" format="float"/> <!--正弦曲线相关--> <!--波浪振幅--> <attr name="amplitude" format="integer"/> <!--波浪相对于控件的位置--> <attr name="quadrant" format="float"/> <!--波浪的频率--> <attr name="frequency" format="float"/> </declare-styleable> </resources>
获取属性,同时对属性赋默认值
final TypedArray array = context.obtainStyledAttributes(set, R.styleable.Wave); mSpeed = array.getFloat(R.styleable.Wave_speed, DEFAULT_SPEED); mWaveColor = array.getColor(R.styleable.Wave_waveColor, DEFAULT_WAVE_COLOR); mWaveBKColor = array.getColor(R.styleable.Wave_waveBackgroundColor, DEFAULT_WAVE_BK_COLOR); mAmplitude = array.getInt(R.styleable.Wave_amplitude, DEFAULT_AMPLITUDE); mQuadrant = array.getFloat(R.styleable.Wave_quadrant, DEFAULT_QUADRANT); mFrequency = array.getFloat(R.styleable.Wave_frequency, DEFAULT_FREQUENCY); array.recycle();
绘制波浪
在onDraw()中使用Canvas进行绘制即可,这里需要注意的正弦曲线的绘制.
正弦曲线(y=Asin(ωx+φ)+k)的一些参数如下:
A——振幅,当物体作轨迹符合正弦曲线的直线往复运动时,其值为行程的1/2。
(ωx+φ)——相位,反映变量y所处的状态。
φ——初相,x=0时的相位;反映在坐标系上则为图像的左右移动。
k——偏距,反映在坐标系上则为图像的上移或下移。
ω——角速度, 控制正弦周期(单位角度内震动的次数)。
onDraw中的代码:
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); final int width = getWidth(); final int height = getHeight(); final int waveHeight = (int) (getHeight() * mQuadrant); // 绘制背景 canvas.drawColor(mWaveBKColor); mWavePath.moveTo(0, height); mWavePath.lineTo(0, waveHeight); for (int i = 1; i <= width; i++) { // 绘制正弦曲线 y = A Sin(ωt+ ρ) = A sin(2πft + ρ) final float y = (float) (waveHeight + mAmplitude * Math.sin(2 * Math.PI * i * mFrequency + mShift)); mWavePath.lineTo(i, y); } // 将曲线闭合 mWavePath.lineTo(width, height); canvas.drawPath(mWavePath, mWavePaint); }
波浪动画
这时波浪应该已经绘制完成了,下面使用Handler中的周期任务实现动画效果.
// 创建一个周期任务,它的职责是改变正弦曲线的偏移量 final class WaveAnimation implements Runnable { @Override public void run() { mWavePath.reset(); mShift += mSpeed; invalidate(); Wave.this.postDelayed(this, DEFAULT_PERIOD); } }
在View被创建的时候让它进行执行
// 开始波浪动画 postDelayed(new WaveAnimation(), DEFAULT_PERIOD);
完整代码
public class Wave extends View { // 默认属性值 private static final int DEFAULT_AMPLITUDE = 200; private static final int DEFAULT_PERIOD = 16; private static final float DEFAULT_SPEED = .1F; private static final float DEFAULT_QUADRANT = .33F; private static final float DEFAULT_FREQUENCY = 1F / 360F; private static final int DEFAULT_WAVE_COLOR = Color.parseColor("#64B5F6"); private static final int DEFAULT_WAVE_BK_COLOR = Color.parseColor("#EEEEEE"); @SuppressWarnings("FieldCanBeLocal") @ColorInt private int mWaveColor; @ColorInt private int mWaveBKColor; // 振幅 private int mAmplitude; // 波浪位于View的位置 private float mQuadrant; // 波浪的频率,这个值越大,波浪越密集 private float mFrequency; // 速度 private float mSpeed; private float mShift; private final Paint mWavePaint = new Paint(Paint.ANTI_ALIAS_FLAG); private final Path mWavePath = new Path(); public Wave(Context context) { this(context, null); } public Wave(Context context, AttributeSet attrs) { this(context, attrs, 0); } public Wave(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs); } private void init(Context context, AttributeSet set) { final TypedArray array = context.obtainStyledAttributes(set, R.styleable.Wave); mSpeed = array.getFloat(R.styleable.Wave_speed, DEFAULT_SPEED); mWaveColor = array.getColor(R.styleable.Wave_waveColor, DEFAULT_WAVE_COLOR); mWaveBKColor = array.getColor(R.styleable.Wave_waveBackgroundColor, DEFAULT_WAVE_BK_COLOR); mAmplitude = array.getInt(R.styleable.Wave_amplitude, DEFAULT_AMPLITUDE); mQuadrant = array.getFloat(R.styleable.Wave_quadrant, DEFAULT_QUADRANT); mFrequency = array.getFloat(R.styleable.Wave_frequency, DEFAULT_FREQUENCY); array.recycle(); mWavePaint.setStrokeWidth(2); mWavePaint.setColor(mWaveColor); // 开始波浪动画 postDelayed(new WaveAnimation(), DEFAULT_PERIOD); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); final int width = getWidth(); final int height = getHeight(); final int waveHeight = (int) (getHeight() * mQuadrant); // 绘制背景 canvas.drawColor(mWaveBKColor); mWavePath.moveTo(0, height); mWavePath.lineTo(0, waveHeight); for (int i = 1; i <= width; i++) { // 绘制正弦曲线 y = A Sin(ωt+ ρ) = A sin(2πft + ρ) final float y = (float) (waveHeight + mAmplitude * Math.sin(2 * Math.PI * i * mFrequency + mShift)); mWavePath.lineTo(i, y); } // 将曲线闭合 mWavePath.lineTo(width, height); canvas.drawPath(mWavePath, mWavePaint); } final class WaveAnimation implements Runnable { @Override public void run() { mWavePath.reset(); mShift += mSpeed; invalidate(); Wave.this.postDelayed(this, DEFAULT_PERIOD); } } }
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