C++实现扫雷游戏

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时间:2020-05-26
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本文实例为大家分享了C++实现扫雷游戏的具体代码,供大家参考,具体内容如下

直接上代码

#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<queue>
#include<ctype.h>
#define A 17 //地图的高
#define B 17 //地图的宽
#define C 30 //雷的总数
using namespace std;
DWORD a,b;
char map[A][B],news,spare;
int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;
//颜色属性
const WORD FORE_BLUE = FOREGROUND_BLUE; //蓝色文本属性 
const WORD FORE_GREEN = FOREGROUND_GREEN; //绿色文本属性 
const WORD FORE_RED = FOREGROUND_RED; //红色文本属性
 
//开垦地图结构体 
struct node {
 int x; 
 int y; 
};
 
queue <node> dui;
 
 
 
//打印位置 
void position(int x,int y) { 
 COORD pos={x,y}; 
 HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
 
 SetConsoleCursorPosition(Out,pos);
 
}
 
 
 
//隐藏光标 
 
void Hide() { 
 HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); 
 CONSOLE_CURSOR_INFO CursorInfo; 
 GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息 
 CursorInfo.bVisible = false; //隐藏控制台光标 
 SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态 
}
 
 
//初始化 
void Beginning() { 
 while(!dui.empty()) { 
 dui.pop(); 
 }
 
 game=1; 
 //BoomTotalNum=C; 
 floatx=A/2; 
 floaty=B/2; 
 flagnum=0; 
 BoomTotalNum=C; 
 mode=0; 
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;   //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);  //获得窗口缓冲区信息 
 int x,y; 
 srand((unsigned)time(0)); 
 for(int i=0;i<A;i++) for(int j=0;j<B;j++) { 
 map[i][j]=' '; 
 flag[i][j]=0; 
 slect[i][j]=0;
 
 }
 
 while(BoomTotalNum) { 
 x=rand()%A; 
 y=rand()%B; 
 if(map[x][y]==' ') { 
 map[x][y]='@'; 
 BoomTotalNum--;
 
 }
 
 }
 
 SetConsoleTextAttribute(handle_out, FORE_GREEN); 
 for(int i=0;i<A;i++) { 
 for(int j=0;j<B;j++) printf("█"); 
 printf("n");
 
 }
 
 position(floaty*2,floatx); 
 SetConsoleTextAttribute(handle_out, FORE_RED); 
 printf(""); //光标位置 
 position(44,9); 
 printf("扫雷模式"); 
 position(44,5); 
 printf("剩余雷数:%d ",C-flagnum); 
 SetConsoleTextAttribute(handle_out, FORE_GREEN); 
 position(5,22); 
 printf("按“空格”切换模式"); 
 position(5,23); 
 printf("按“Enter”确认"); 
 position(5,24); 
 printf("按“方向键”选择方块"); 
 
} 
 
//打印地图的一块儿 
void Lump(int xx,int yy) { 
 switch(map[xx][yy]) { 
 case '1' : printf("①");break; //周围雷的数量(下同) 
 case '2' : printf("②");break; 
 case '3' : printf("③");break; 
 case '4' : printf("④");break; 
 case '5' : printf("⑤");break; 
 case '6' : printf("⑥");break; 
 case '7' : printf("⑦");break; 
 case '8' : printf("⑧");break; 
 case ' ' :
 
 if(xx==floatx&&yy==floaty) { 
 if(flag[xx][yy]==0) { 
 if(mode%2==0) printf(""); 
 else printf(""); 
 }
 
 else printf("");
 
 }
 
 else { 
 if(flag[xx][yy]==0) printf("█"); 
 else printf("");
 
 }
 
 break;
 
 case '@' :
 
 if(xx==floatx&&yy==floaty) { 
 if(flag[xx][yy]==0) { 
 if(mode%2==0) printf(""); 
 else printf(""); 
 } 
 else printf("");
 
 }
 
 else { 
 if(flag[xx][yy]==0) printf("█"); 
 else printf("");
 
 }
 
 break;
 
 case 'x' : if(floatx==xx&&floaty==yy) printf(""); else printf(" ");break; //已经挖开的空白
 
 }
 
}
 
 
 
//移动光标 
void Move() { 
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;   //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);  //获得窗口缓冲区信息 
 int xxx,yyy; 
 xxx=floatx; 
 yyy=floaty; 
 switch(news) {
 
 case 72 : floatx--;break; //上 
 case 80 : floatx++;break; //下 
 case 75 : floaty--;break; //左 
 case 77 : floaty++;break; //右 
 
 }
 
 if(floatx==-1) floatx=A-1; floatx%=A; //两端穿模处理 
 if(floaty==-1) floaty=B-1; floaty%=B;
 
 position(yyy*2,xxx); 
 SetConsoleTextAttribute(handle_out, FORE_GREEN); 
 Lump(xxx,yyy); //删除原位置 
 
 if(map[floatx][floaty]=='x') { 
 position(floaty*2,floatx); 
 printf(" ");
 
 } 
 
 position(floaty*2,floatx); 
 SetConsoleTextAttribute(handle_out, FORE_BLUE); 
 Lump(floatx,floaty); //更新新位置 
 
} 
 
 
//插旗和排雷模式切换 
void Mode() { 
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;   //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);  //获得窗口缓冲区信息 
 mode++; 
 SetConsoleTextAttribute(handle_out, FORE_BLUE); 
 position(floaty*2,floatx); 
 if(mode%2==0) printf("");

 else printf("");
 
 position(44,9); 
 if(mode%2==0) {
 SetConsoleTextAttribute(handle_out, FORE_BLUE); 
 printf("扫雷模式");
 
 }
 
 else { 
 SetConsoleTextAttribute(handle_out, FORE_RED); 
 printf("插旗模式");
 
 }
 
}
 
 
 
//该点周围地雷数 
int Boomnum(int xx,int yy) { 
 int num=0; 
 if((xx-1>=0)&&(yy-1>=0)&&(map[xx-1][yy-1]=='@')) num++; 
 if((xx-1>=0)&&(yy+0>=0)&&(map[xx-1][yy]=='@')) num++; 
 if((xx-1>=0)&&(yy+1<B) &&(map[xx-1][yy+1]=='@')) num++; 
 if((xx+0>=0)&&(yy-1>=0)&&(map[xx][yy-1]=='@')) num++; 
 if((xx+0>=0)&&(yy+1<B) &&(map[xx][yy+1]=='@')) num++; 
 if((xx+1<A)&&(yy-1>=0) &&(map[xx+1][yy-1]=='@')) num++; 
 if((xx+1<A)&&(yy+0>=0) &&(map[xx+1][yy]=='@')) num++; 
 if((xx+1<A)&&(yy+1<B) &&(map[xx+1][yy+1]=='@')) num++;
 
 return num;
 
} 
 
//更新地图 
void Open() { 
 node c; 
 node d; 
 while(!dui.empty()) { 
 dui.pop();
 
 }
 
 c.x=floatx; 
 c.y=floaty; 
 dui.push(c); 
 slect[c.x][c.y]=1; 
 while(!dui.empty()) { 
 c=dui.front(); 
 dui.pop(); 
 if(Boomnum(c.x,c.y)!=0) { 
 map[c.x][c.y]=(Boomnum(c.x,c.y)+48); 
 continue;
 
 }
 
 else { 
 map[c.x][c.y]='x';                        
 if((c.x-1>=0)&&(c.y-1>=0)&&(map[c.x-1][c.y-1]==' ')&&(slect[c.x-1][c.y-1]==0)) {
 
 d.x=c.x-1; 
 d.y=c.y-1; 
 dui.push(d); 
 slect[d.x][d.y]=1;
 
 }
 
 if((c.x-1>=0)&&(c.y-0>=0)&&(map[c.x-1][c.y]==' ')&&(slect[c.x-1][c.y]==0)) { 
 d.x=c.x-1; 
 d.y=c.y-0; 
 dui.push(d); 
 slect[d.x][d.y]=1;
 
 }
 
 if((c.x-1>=0)&&(c.y+1<B)&&(map[c.x-1][c.y+1]==' ')&&(slect[c.x-1][c.y+1]==0)) { 
 d.x=c.x-1; 
 d.y=c.y+1; 
 dui.push(d);
 
 slect[d.x][d.y]=1;
 
 }
 
 if((c.x-0>=0)&&(c.y-1>=0)&&(map[c.x][c.y-1]==' ')&&(slect[c.x][c.y-1]==0)) { 
 d.x=c.x-0; 
 d.y=c.y-1; 
 dui.push(d); 
 slect[d.x][d.y]=1;
 
 }
 
 if((c.x-0>=0)&&(c.y+1<B)&&(map[c.x][c.y+1]==' ')&&(slect[c.x][c.y+1]==0)) { 
 d.x=c.x-0; 
 d.y=c.y+1; 
 dui.push(d); 
 slect[d.x][d.y]=1;
 
 }
 
 if((c.x+1<A)&&(c.y-1>=0)&&(map[c.x+1][c.y-1]==' ')&&(slect[c.x+1][c.y-1]==0)) {
 
 d.x=c.x+1; 
 d.y=c.y-1; 
 dui.push(d); 
 slect[d.x][d.y]=1;
 
 }
 
 if((c.x+1<A)&&(c.y-0>=0)&&(map[c.x+1][c.y]==' ')&&(slect[c.x+1][c.y]==0)) {
 
 d.x=c.x+1; 
 d.y=c.y-0; 
 dui.push(d); 
 slect[d.x][d.y]=1;
 
 }
 
 if((c.x+1<A)&&(c.y+1<B)&&(map[c.x+1][c.y+1]==' ')&&(slect[c.x+1][c.y+1]==0)) { 
 d.x=c.x+1; 
 d.y=c.y+1; 
 dui.push(d); 
 slect[d.x][d.y]=1;
 
 }
 
 }
 
 }
 
} 
 
int main() { 
 freopen("排名.txt","r",stdin); 
 Relife: //重玩处 
 HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄 
 CONSOLE_SCREEN_BUFFER_INFO csbi;   //定义窗口缓冲区信息结构体 
 GetConsoleScreenBufferInfo(handle_out, &csbi);
 Hide(); 
 Beginning();
 a=GetTickCount();
 while(1) {
 if(kbhit()!=0) {
 spare=getch(); 
 if((spare!=(-32))&&(spare!=13)&&(spare!=' ')) continue;
 if(spare==13) { 
 if(mode%2==0) {
 if(map[floatx][floaty]=='@'&&flag[floatx][floaty]==0) {
 break; 
 game=0;
 }
 if(flag[floatx][floaty]==1) continue; 
 Open();
 position(0,0);
 SetConsoleTextAttribute(handle_out, FORE_GREEN);
 for(int i=0;i<A;i++) {
 for(int j=0;j<B;j++) Lump(i,j);
 printf("n");
 }
 position(floaty*2,floatx);
 SetConsoleTextAttribute(handle_out, FORE_BLUE);
 Lump(floatx,floaty);
 }
 else {
 if(map[floatx][floaty]=='x'||(map[floatx][floaty]>'0'&&map[floatx][floaty]<'9'))
 continue;
 if(flag[floatx][floaty]==0) {
 flagnum++;
 flag[floatx][floaty]=1;
 position(floaty*2,floatx);
 SetConsoleTextAttribute(handle_out, FORE_BLUE);
 Lump(floatx,floaty);
 }
 else {
 flagnum--;
 flag[floatx][floaty]=0;
 position(floaty*2,floatx);
 SetConsoleTextAttribute(handle_out, FORE_BLUE);
 Lump(floatx,floaty);
 }
 }
 }
 if(spare==' ') Mode();
 if(spare==-32) {
 news=getch();
 Move(); 
 }
 for(int i=0;i<A;i++) for(int j=0;j<B;j++) if(map[i][j]=='x'||(map[i][j]>'0'&&map[i][j]<'9')) game++;
 if(game==A*B-C+1) break;
 else game=1;
 SetConsoleTextAttribute(handle_out, FORE_RED);
 position(44,5);
 printf("剩余雷数:%d ",C-flagnum);
 }
 else Sleep(10);
 b=GetTickCount();
 SetConsoleTextAttribute(handle_out, FORE_RED);
 position(44,7);
 printf("用时:"); //用时 
 if((b-a)/60000<10) printf("0");
 printf("%d:",(b-a)/60000);
 if(((b-a)/1000)%60<10) printf("0");
 printf("%d:",((b-a)/1000)%60);
 if(((b-a)/10)%100<10) printf("0");
 printf("%d",((b-a)/10)%100);
 }
 SetConsoleTextAttribute(handle_out, FORE_RED);
 position(5,5);
 if(game==1) printf("游戏结束!新年快乐");
 else printf("恭喜通关!大吉大利"); 
 position(5,8);
 printf("任意键重玩");
 scanf("%c%c",&spare,&spare);
 system("cls");
 position(0,0);
 goto Relife;
} 

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