这篇文章主要介绍了基于JavaScript实现获取最短路径算法代码实例,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友可以参考下
代码如下
//A算法 自动寻路 路径 class GetAutoPath{ constructor(id, map, sPos, ePos, mapArr){ //this.type = id.type; this.id = id; this.map = map; this.sPos = sPos; this.ePos = ePos; this.mapArr = mapArr; this.maxMach = 10000; this.openArr = []; this.closeArr = []; this.minPath = []; if(!this.isPath(this.sPos.x, this.sPos.y)){this.sPos = this.getNewDot(sPos, ePos);} if(!this.isPath(this.ePos.x, this.ePos.y)){this.ePos = this.getNewDot(ePos, sPos);} //console.log(this.mapArr); return this.run(); } posts(txt, arr){//post消息 //let id = this.id, sPos = this.sPos, ePos = this.ePos, arrs = arr || []; return {id:this.id, map:this.map, arr:arr || [], sPos:this.sPos, ePos:this.ePos, txt:txt} } isPath(x, y){//isPath = true 合法路径 = isBanPath === undefined let isPath = false, ym = this.mapArr.get(y), xm; //console.log(ym); debugger; if(ym !== undefined){ xm = ym.get(x); if(xm !== undefined){ if(xm.isBanPath === undefined){isPath = true;} } } //if(this.mapArr[y] !== undefined && this.mapArr[y][x] !== undefined && this.mapArr[y][x].isPath === 1){isPath = true;} return isPath; } getEqual(arr, x, y){//获取目标数组相同的坐标 let isPos = false; if(arr.length === 0){ isPos = false; }else{ isPos = arr.some(function (o){return o.x === x && o.y === y;}); } return isPos; } getDot(x, y){//获取周围8个方向坐标 return [{x:x-1,y:y},{x:x+1,y:y},{x:x,y:y-1},{x:x,y:y+1},{x:x-1,y:y-1},{x:x+1,y:y+1},{x:x+1,y:y-1},{x:x-1,y:y+1}] } getNewDot(setPos, pos){//重定义起点或终点 let dot = setPos, pointDot, k, arr = [], arrs = [], g, end, maxMachT = 0; while(!end && maxMachT < this.maxMach){ maxMachT++; pointDot = this.getDot(dot.x, dot.y); for(k in pointDot){ g = Math.round(Math.sqrt(Math.abs(pointDot[k].x - pos.x) + Math.abs(pointDot[k].y - pos.y)) * 100) / 100; if(!this.isPath(pointDot[k].x, pointDot[k].y)){//不合法 arr.push({x:pointDot[k].x, y:pointDot[k].y, g:g}); arr.sort(function(a, b){return a.g - b.g;}); }else{//合法 arrs.push({x:pointDot[k].x, y:pointDot[k].y, g:g}); arrs.sort(function(a, b){return a.g - b.g;}); } if(arrs.length > 0){end = true;} } dot = {x:arr[0].x, y:arr[0].y, g:arr[0].g}; arr = []; } if(!arrs[0].x || !arrs[0].y){return this.posts("没有符合的坐标");} return {x:arrs[0].x, y:arrs[0].y}; } run(){ if(this.sPos.x === undefined || this.ePos.x === undefined){return this.posts("没有符合的坐标");} let sPos = this.sPos, ePos = this.ePos, point, key, i, newPoint, ger, gers, g, h, f, maxMachT = 0; this.openArr[0] = {x : sPos.x, y : sPos.y, f : 0, p : 0, ger : 0} while(this.openArr.length > 0){ maxMachT++; point = this.openArr[0]; this.closeArr.push(point); this.openArr.splice(0,1); key = this.closeArr.length - 1;//设置当前节点 newPoint = this.getDot(point.x, point.y);//获取周围点 for(i in newPoint){//设置周围点 ger = Math.round(Math.sqrt(Math.abs(newPoint[i].x - point.x) + Math.abs(newPoint[i].y - point.y)) * 100) / 100;//到当前节点的曼哈顿距离,保留两位小数点 gers = ger + point.ger; g = Math.round(gers * 100) / 100; h = Math.abs(newPoint[i].x - ePos.x) + Math.abs(newPoint[i].y - ePos.y); f = g + h; if(this.isPath(newPoint[i].x, newPoint[i].y) && !this.getEqual(this.openArr, newPoint[i].x, newPoint[i].y) && !this.getEqual(this.closeArr, newPoint[i].x, newPoint[i].y)){this.openArr.push({x:newPoint[i].x, y:newPoint[i].y, f:f, p:key, ger:ger});} } this.openArr.sort(function(a, b){return a.f - b.f;});//排序 if(this.getEqual(this.closeArr, ePos.x, ePos.y) || this.getEqual(this.openArr, ePos.x, ePos.y)){//end this.minPath.unshift(this.closeArr[key]); while(this.minPath.length > 0){ if(this.minPath[0].p == 0){return this.posts('success', this.minPath);}else{this.minPath.unshift(this.closeArr[this.minPath[0].p]);} } }else if(maxMachT === this.maxMach){ return this.posts("没有符合的坐标"); } } return this.posts("没有符合的坐标"); } }
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