目录
一、背景
在 Android
系统的开发过程当中,音频异常问题通常有如下几类,无声,调节不了声音,爆音,声音卡顿,声音效果异常(忽大忽小,低音缺失等)等。
尤其声音效果这部分问题通常从日志上信息量较少,相对难定位根因。想要分析此类问题,便需要对声音传输链路有一定的了解,能够在链路中对各节点的音频流进行采集,通过对比分析音频流的实际效果来缩小问题范围,找出原因。
网上已经有很多音频框架图和相关的大致介绍,这里就不再赘述,只分享下音频流的传输链路,和我们可以重点其中的哪些关键节点,来帮助我们快速定位问题。
二、Android Audio 音频系统
1. 音频链路
抓取音频链路当中的音频数据是分析声音异常问题的有效方法,通过抓取不同节点的声音数据,可以帮助我们快速定位问题发生的原因。下面先来看一张安卓官方的音频系统框架图:
Audio
音频数据流整体上经过 APP
,framework
,hal
,kernel driver
四个部分,从应用端发起,不管调用 audio
还是 media
接口,最终还是会由 AudioTrack
将数据往下传,经由 AudioFlinger
启动 MixThread
或 DirectThread
等,将多个 APP
的声音混合到一起,将声音传输到 hal
层。
系统会根据音频流类型 stream
和音频策略 strategy
来选择对应的 output
,从而找到对应的 module
,将音频数据传输给 hal
层音频库 so
做声音相关的处理并传给 audio driver
。
音频流传输路径图:
从上述的音频流流程可以看到,我们首先要确认,当前音频流是经由哪一个 hal
层库做处理,是 primary
,usb
还是三方 so
等,然后可以在对应的节点抓取相应的音频信息分析。
可以根据自己的需要在音频流的部分节点埋下相应的 dump
指令,将 pcm 写入到相应的节点当中。
2. 音频链路关键节点:
AudioTrack
:应用写入音频流的起点,有 MODE_STATIC
和 MODE_STREAM
模式,通过 write
接口将数据写入。
此节点写入的数据是由应用层最原始的音频数据。
AudioFlinger
:负责启动线程完成各个应用的混音,音频流声音调节等工作。设备同时可能存在多个应用播放声音,这时便需要将各个应用的声音混合在一起,并且做音量的调节。
例如在车载场景中,音乐应用播放歌曲和地图应用语音导航的声音需要同时存在,便使用到了混音的功能,当导航语音响起时,歌曲声音有一个明显的变小,便可以设置音频流的音量。
audio_hw_hal
:hal
层音频处理的入口,为 Android
原生逻辑,各厂家需要按照规范实现其中的音频设置等接口,声明 HAL_MODULE_INFO_SYM
结构体,实现 legacy_adev_open
方法,承接起连接 framework
和 audio driver
的作用,完成一些音效算法等逻辑处理。
AudioStreamOut
:和 audio_hw_hal
一样,是Android
给厂家提供的通用类,厂家在实现自己的通用库实现时需要可以按照谷歌规范,然后在相应的音频处理接口中实现自己的对音频流做音效,增益等处理。
audio_hw_hal.cpp
代码如下,不同厂家这里的实现略有差异,这里只截取部分 AOSP
源码。
3. 音频库的选择
从音频流传输路径图可以看到,如何找到是哪一个音频 so
处理声音也是至关重要的。我们知道,系统对于应用层曝光的其实只有通道类型。
举个例子:当用户打电话时,可以使用通话通道 STREAM_VOICE_CALL
,当用户播放视频时,可以使用媒体通道 STREAM_MUSIC
,当发送通知时,可以使用 STREAM_NOTIFICATION
。
那传入这些通道的声音数据,又是怎么最终流向到具体的硬件输出设备呢?
以媒体通道为例,当应用层将音频数据往 MUSIC
通道写入时,系统便会根据 StreamType
来生成相应的
audio_attributes_t(.usage = AUDIO_USAGE_MEDIA, .content_type = AUDIO_CONTENT_TYPE_MUSIC})
再通过 audio_attributes_t
来获取对应的 ProductStrategy
(STRATEGY_MEDIA
),最后在拿到对应的 outputDevice
。
Android
原生逻辑outputDevice
的选择在 Engine.cpp
上,会具体根据当前设备是否有接蓝牙,耳机等外设,按照优先级来选择相应的外设设备作为输出,可能是耳机 (AUDIO_DEVICE_OUT_WIRED_HEADSET
),听筒(AUDIO_DEVICE_OUT_EARPIECE
),喇叭(AUDIO_DEVICE_OUT_SPEAKER
)等。
具体可以看 getDeviceForStrategyInt
方法。
/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "APM::AudioPolicyEngine" //#define LOG_NDEBUG 0 //#define VERY_VERBOSE_LOGGING #ifdef VERY_VERBOSE_LOGGING #define ALOGVV ALOGV #else #define ALOGVV(a...) do { } while(0) #endif #include "Engine.h" #include <AudioPolicyManagerObserver.h> #include <AudioPort.h> #include <IOProfile.h> #include <policy.h> #include <utils/String8.h> #include <utils/Log.h> namespace android { namespace audio_policy { Engine::Engine() : mManagerInterface(this), mPhoneState(AUDIO_MODE_NORMAL), mApmObserver(NULL) { for (int i = 0; i < AUDIO_POLICY_FORCE_USE_CNT; i++) { mForceUse[i] = AUDIO_POLICY_FORCE_NONE; } } Engine::~Engine() { } void Engine::setObserver(AudioPolicyManagerObserver *observer) { ALOG_ASSERT(observer != NULL, "Invalid Audio Policy Manager observer"); mApmObserver = observer; } status_t Engine::initCheck() { return (mApmObserver != NULL) ? NO_ERROR : NO_INIT; } status_t Engine::setPhoneState(audio_mode_t state) { ALOGV("setPhoneState() state %d", state); if (state < 0 || state >= AUDIO_MODE_CNT) { ALOGW("setPhoneState() invalid state %d", state); return BAD_VALUE; } if (state == mPhoneState ) { ALOGW("setPhoneState() setting same state %d", state); return BAD_VALUE; } // store previous phone state for management of sonification strategy below int oldState = mPhoneState; mPhoneState = state; if (!is_state_in_call(oldState) && is_state_in_call(state)) { ALOGV(" Entering call in setPhoneState()"); mApmObserver->getVolumeCurves().switchVolumeCurve(AUDIO_STREAM_VOICE_CALL, AUDIO_STREAM_DTMF); } else if (is_state_in_call(oldState) && !is_state_in_call(state)) { ALOGV(" Exiting call in setPhoneState()"); mApmObserver->getVolumeCurves().restoreOriginVolumeCurve(AUDIO_STREAM_DTMF); } return NO_ERROR; } status_t Engine::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config) { switch(usage) { case AUDIO_POLICY_FORCE_FOR_COMMUNICATION: if (config != AUDIO_POLICY_FORCE_SPEAKER && config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) { ALOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_MEDIA: if (config != AUDIO_POLICY_FORCE_HEADPHONES && config != AUDIO_POLICY_FORCE_BT_A2DP && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY && config != AUDIO_POLICY_FORCE_ANALOG_DOCK && config != AUDIO_POLICY_FORCE_DIGITAL_DOCK && config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_NO_BT_A2DP && config != AUDIO_POLICY_FORCE_SPEAKER ) { ALOGW("setForceUse() invalid config %d for FOR_MEDIA", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_RECORD: if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY && config != AUDIO_POLICY_FORCE_NONE) { ALOGW("setForceUse() invalid config %d for FOR_RECORD", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_DOCK: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_BT_CAR_DOCK && config != AUDIO_POLICY_FORCE_BT_DESK_DOCK && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY && config != AUDIO_POLICY_FORCE_ANALOG_DOCK && config != AUDIO_POLICY_FORCE_DIGITAL_DOCK) { ALOGW("setForceUse() invalid config %d for FOR_DOCK", config); } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_SYSTEM: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) { ALOGW("setForceUse() invalid config %d for FOR_SYSTEM", config); } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED) { ALOGW("setForceUse() invalid config %d for HDMI_SYSTEM_AUDIO", config); } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_ENCODED_SURROUND: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_NEVER && config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_ALWAYS && config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_MANUAL) { ALOGW("setForceUse() invalid config %d for ENCODED_SURROUND", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING: if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) { ALOGW("setForceUse() invalid config %d for FOR_VIBRATE_RINGING", config); return BAD_VALUE; } mForceUse[usage] = config; break; default: ALOGW("setForceUse() invalid usage %d", usage); break; // TODO return BAD_VALUE? } return NO_ERROR; } routing_strategy Engine::getStrategyForStream(audio_stream_type_t stream) { // stream to strategy mapping switch (stream) { case AUDIO_STREAM_VOICE_CALL: case AUDIO_STREAM_BLUETOOTH_SCO: return STRATEGY_PHONE; case AUDIO_STREAM_RING: case AUDIO_STREAM_ALARM: return STRATEGY_SONIFICATION; case AUDIO_STREAM_NOTIFICATION: return STRATEGY_SONIFICATION_RESPECTFUL; case AUDIO_STREAM_DTMF: return STRATEGY_DTMF; default: ALOGE("unknown stream type %d", stream); case AUDIO_STREAM_SYSTEM: // NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs // while key clicks are played produces a poor result case AUDIO_STREAM_MUSIC: return STRATEGY_MEDIA; case AUDIO_STREAM_ENFORCED_AUDIBLE: return STRATEGY_ENFORCED_AUDIBLE; case AUDIO_STREAM_TTS: return STRATEGY_TRANSMITTED_THROUGH_SPEAKER; case AUDIO_STREAM_ACCESSIBILITY: return STRATEGY_ACCESSIBILITY; case AUDIO_STREAM_REROUTING: return STRATEGY_REROUTING; } } routing_strategy Engine::getStrategyForUsage(audio_usage_t usage) { // usage to strategy mapping switch (usage) { case AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY: return STRATEGY_ACCESSIBILITY; case AUDIO_USAGE_MEDIA: case AUDIO_USAGE_GAME: case AUDIO_USAGE_ASSISTANT: case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE: case AUDIO_USAGE_ASSISTANCE_SONIFICATION: return STRATEGY_MEDIA; case AUDIO_USAGE_VOICE_COMMUNICATION: return STRATEGY_PHONE; case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING: return STRATEGY_DTMF; case AUDIO_USAGE_ALARM: case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE: return STRATEGY_SONIFICATION; case AUDIO_USAGE_NOTIFICATION: case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_REQUEST: case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_INSTANT: case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_DELAYED: case AUDIO_USAGE_NOTIFICATION_EVENT: return STRATEGY_SONIFICATION_RESPECTFUL; case AUDIO_USAGE_UNKNOWN: default: return STRATEGY_MEDIA; } } audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const { DeviceVector availableOutputDevices = mApmObserver->getAvailableOutputDevices(); DeviceVector availableInputDevices = mApmObserver->getAvailableInputDevices(); const SwAudioOutputCollection &outputs = mApmObserver->getOutputs(); return getDeviceForStrategyInt(strategy, availableOutputDevices, availableInputDevices, outputs, (uint32_t)AUDIO_DEVICE_NONE); } audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy, DeviceVector availableOutputDevices, DeviceVector availableInputDevices, const SwAudioOutputCollection &outputs, uint32_t outputDeviceTypesToIgnore) const { uint32_t device = AUDIO_DEVICE_NONE; uint32_t availableOutputDevicesType = availableOutputDevices.types() & ~outputDeviceTypesToIgnore; switch (strategy) { case STRATEGY_TRANSMITTED_THROUGH_SPEAKER: device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; break; case STRATEGY_SONIFICATION_RESPECTFUL: if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) { device = getDeviceForStrategyInt( STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); } else { bool media_active_locally = outputs.isStreamActiveLocally( AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY) || outputs.isStreamActiveLocally( AUDIO_STREAM_ACCESSIBILITY, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY); // routing is same as media without the "remote" device device = getDeviceForStrategyInt(STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs, AUDIO_DEVICE_OUT_REMOTE_SUBMIX | outputDeviceTypesToIgnore); // if no media is playing on the device, check for mandatory use of "safe" speaker // when media would have played on speaker, and the safe speaker path is available if (!media_active_locally && (device & AUDIO_DEVICE_OUT_SPEAKER) && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) { device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE; device &= ~AUDIO_DEVICE_OUT_SPEAKER; } } break; case STRATEGY_DTMF: if (!isInCall()) { // when off call, DTMF strategy follows the same rules as MEDIA strategy device = getDeviceForStrategyInt( STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); break; } // when in call, DTMF and PHONE strategies follow the same rules // FALL THROUGH case STRATEGY_PHONE: // Force use of only devices on primary output if: // - in call AND // - cannot route from voice call RX OR // - audio HAL version is < 3.0 and TX device is on the primary HW module if (getPhoneState() == AUDIO_MODE_IN_CALL) { audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION); sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput(); audio_devices_t availPrimaryInputDevices = availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle()); // TODO: getPrimaryOutput return only devices from first module in // audio_policy_configuration.xml, hearing aid is not there, but it's // a primary device // FIXME: this is not the right way of solving this problem audio_devices_t availPrimaryOutputDevices = (primaryOutput->supportedDevices() | AUDIO_DEVICE_OUT_HEARING_AID) & availableOutputDevices.types(); if (((availableInputDevices.types() & AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) || (((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) && (primaryOutput->getAudioPort()->getModuleVersionMajor() < 3))) { availableOutputDevicesType = availPrimaryOutputDevices; } } // for phone strategy, we first consider the forced use and then the available devices by // order of priority switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) { case AUDIO_POLICY_FORCE_BT_SCO: if (!isInCall() || strategy != STRATEGY_DTMF) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO; if (device) break; // if SCO device is requested but no SCO device is available, fall back to default case // FALL THROUGH default: // FORCE_NONE device = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID; if (device) break; // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP if (!isInCall() && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && outputs.isA2dpSupported()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; if (!isInCall()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE; break; case AUDIO_POLICY_FORCE_SPEAKER: // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output if (!isInCall() && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && outputs.isA2dpSupported()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; if (device) break; } if (!isInCall()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; break; } break; case STRATEGY_SONIFICATION: // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by // handleIncallSonification(). if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) { device = getDeviceForStrategyInt( STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); break; } // FALL THROUGH case STRATEGY_ENFORCED_AUDIBLE: // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION // except: // - when in call where it doesn't default to STRATEGY_PHONE behavior // - in countries where not enforced in which case it follows STRATEGY_MEDIA if ((strategy == STRATEGY_SONIFICATION) || (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; } // if SCO headset is connected and we are told to use it, play ringtone over // speaker and BT SCO if ((availableOutputDevicesType & AUDIO_DEVICE_OUT_ALL_SCO) != 0) { uint32_t device2 = AUDIO_DEVICE_NONE; device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO; } // Use ONLY Bluetooth SCO output when ringing in vibration mode if (!((mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) && (strategy == STRATEGY_ENFORCED_AUDIBLE))) { if (mForceUse[AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING] == AUDIO_POLICY_FORCE_BT_SCO) { if (device2 != AUDIO_DEVICE_NONE) { device = device2; break; } } } // Use both Bluetooth SCO and phone default output when ringing in normal mode if (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION] == AUDIO_POLICY_FORCE_BT_SCO) { if ((strategy == STRATEGY_SONIFICATION) && (device & AUDIO_DEVICE_OUT_SPEAKER) && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) { device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE; device &= ~AUDIO_DEVICE_OUT_SPEAKER; } if (device2 != AUDIO_DEVICE_NONE) { device |= device2; break; } } } // The second device used for sonification is the same as the device used by media strategy // FALL THROUGH case STRATEGY_ACCESSIBILITY: if (strategy == STRATEGY_ACCESSIBILITY) { // do not route accessibility prompts to a digital output currently configured with a // compressed format as they would likely not be mixed and dropped. for (size_t i = 0; i < outputs.size(); i++) { sp<AudioOutputDescriptor> desc = outputs.valueAt(i); audio_devices_t devices = desc->device() & (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC); if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) && devices != AUDIO_DEVICE_NONE) { availableOutputDevicesType = availableOutputDevices.types() & ~devices; } } availableOutputDevices = availableOutputDevices.getDevicesFromType(availableOutputDevicesType); if (outputs.isStreamActive(AUDIO_STREAM_RING) || outputs.isStreamActive(AUDIO_STREAM_ALARM)) { return getDeviceForStrategyInt( STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); } if (isInCall()) { return getDeviceForStrategyInt( STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); } } // For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA // FALL THROUGH // FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now case STRATEGY_REROUTING: case STRATEGY_MEDIA: { uint32_t device2 = AUDIO_DEVICE_NONE; if (strategy != STRATEGY_SONIFICATION) { // no sonification on remote submix (e.g. WFD) if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX, String8("0")) != 0) { device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX; } } if (isInCall() && (strategy == STRATEGY_MEDIA)) { device = getDeviceForStrategyInt( STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); break; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID; } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && outputs.isA2dpSupported()) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; } } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; } if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) { // no sonification on aux digital (e.g. HDMI) device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL; } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; } int device3 = AUDIO_DEVICE_NONE; if (strategy == STRATEGY_MEDIA) { // ARC, SPDIF and AUX_LINE can co-exist with others. device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC; device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF); device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE); } device2 |= device3; // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise device |= device2; // If hdmi system audio mode is on, remove speaker out of output list. if ((strategy == STRATEGY_MEDIA) && (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] == AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) { device &= ~AUDIO_DEVICE_OUT_SPEAKER; } // for STRATEGY_SONIFICATION: // if SPEAKER was selected, and SPEAKER_SAFE is available, use SPEAKER_SAFE instead if ((strategy == STRATEGY_SONIFICATION) && (device & AUDIO_DEVICE_OUT_SPEAKER) && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) { device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE; device &= ~AUDIO_DEVICE_OUT_SPEAKER; } } break; default: ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy); break; } if (device == AUDIO_DEVICE_NONE) { ALOGV("getDeviceForStrategy() no device found for strategy %d", strategy); device = mApmObserver->getDefaultOutputDevice()->type(); ALOGE_IF(device == AUDIO_DEVICE_NONE, "getDeviceForStrategy() no default device defined"); } ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device); return device; } audio_devices_t Engine::getDeviceForInputSource(audio_source_t inputSource) const { const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices(); const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices(); const SwAudioOutputCollection &outputs = mApmObserver->getOutputs(); audio_devices_t availableDeviceTypes = availableInputDevices.types() & ~AUDIO_DEVICE_BIT_IN; uint32_t device = AUDIO_DEVICE_NONE; // when a call is active, force device selection to match source VOICE_COMMUNICATION // for most other input sources to avoid rerouting call TX audio if (isInCall()) { switch (inputSource) { case AUDIO_SOURCE_DEFAULT: case AUDIO_SOURCE_MIC: case AUDIO_SOURCE_VOICE_RECOGNITION: case AUDIO_SOURCE_UNPROCESSED: case AUDIO_SOURCE_HOTWORD: case AUDIO_SOURCE_CAMCORDER: inputSource = AUDIO_SOURCE_VOICE_COMMUNICATION; break; default: break; } } switch (inputSource) { case AUDIO_SOURCE_VOICE_UPLINK: if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) { device = AUDIO_DEVICE_IN_VOICE_CALL; break; } break; case AUDIO_SOURCE_DEFAULT: case AUDIO_SOURCE_MIC: if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_A2DP) { device = AUDIO_DEVICE_IN_BLUETOOTH_A2DP; } else if ((mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO) && (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET)) { device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) { device = AUDIO_DEVICE_IN_WIRED_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) { device = AUDIO_DEVICE_IN_USB_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) { device = AUDIO_DEVICE_IN_USB_DEVICE; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_SOURCE_VOICE_COMMUNICATION: // Allow only use of devices on primary input if in call and HAL does not support routing // to voice call path. if ((getPhoneState() == AUDIO_MODE_IN_CALL) && (availableOutputDevices.types() & AUDIO_DEVICE_OUT_TELEPHONY_TX) == 0) { sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput(); availableDeviceTypes = availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle()) & ~AUDIO_DEVICE_BIT_IN; } switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) { case AUDIO_POLICY_FORCE_BT_SCO: // if SCO device is requested but no SCO device is available, fall back to default case if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) { device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET; break; } // FALL THROUGH default: // FORCE_NONE if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) { device = AUDIO_DEVICE_IN_WIRED_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) { device = AUDIO_DEVICE_IN_USB_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) { device = AUDIO_DEVICE_IN_USB_DEVICE; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_POLICY_FORCE_SPEAKER: if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) { device = AUDIO_DEVICE_IN_BACK_MIC; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; } break; case AUDIO_SOURCE_VOICE_RECOGNITION: case AUDIO_SOURCE_UNPROCESSED: case AUDIO_SOURCE_HOTWORD: if (mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO && availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) { device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) { device = AUDIO_DEVICE_IN_WIRED_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) { device = AUDIO_DEVICE_IN_USB_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) { device = AUDIO_DEVICE_IN_USB_DEVICE; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_SOURCE_CAMCORDER: if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) { device = AUDIO_DEVICE_IN_BACK_MIC; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_SOURCE_VOICE_DOWNLINK: case AUDIO_SOURCE_VOICE_CALL: if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) { device = AUDIO_DEVICE_IN_VOICE_CALL; } break; case AUDIO_SOURCE_REMOTE_SUBMIX: if (availableDeviceTypes & AUDIO_DEVICE_IN_REMOTE_SUBMIX) { device = AUDIO_DEVICE_IN_REMOTE_SUBMIX; } break; case AUDIO_SOURCE_FM_TUNER: if (availableDeviceTypes & AUDIO_DEVICE_IN_FM_TUNER) { device = AUDIO_DEVICE_IN_FM_TUNER; } break; default: ALOGW("getDeviceForInputSource() invalid input source %d", inputSource); break; } if (device == AUDIO_DEVICE_NONE) { ALOGV("getDeviceForInputSource() no device found for source %d", inputSource); if (availableDeviceTypes & AUDIO_DEVICE_IN_STUB) { device = AUDIO_DEVICE_IN_STUB; } ALOGE_IF(device == AUDIO_DEVICE_NONE, "getDeviceForInputSource() no default device defined"); } ALOGV("getDeviceForInputSource()input source %d, device %08x", inputSource, device); return device; } template <> AudioPolicyManagerInterface *Engine::queryInterface() { return &mManagerInterface; } } // namespace audio_policy } // namespace android
通过以上分析,我们知道了音频会流向哪个输出设备,那么下一个问题来了,是由谁负责传输和对音频数据做最后的处理呢?
这里就需要看音频设备的策略文件,还是以媒体通道为例,假设设备没有接任何外接设备,选择的 outputDevice
是 AUDIO_DEVICE_OUT_SPEAKER
。
接下来就要看哪个 output
so
支持 AUDIO_DEVICE_OUT_SPEAKER
,符合度最高的 output
so
将会负责数据传输,最终经由 tinyalsa
写入到 pcm
节点中。
不同的 Android
版本在配置文件上会有些许差异,可能放置在 *audio_policy_configuration.xml
中,有些在 audio_policy.conf
中。
三、案例分析
1. 声音忽大忽小问题
具体分析
有用户反馈使用优酷视频播放视频时,概率性出现声音忽大忽小的问题,一旦出现就是在播放指定音频时是必现的。接下来联系用户帮提供设备的日志信息和操作步骤,按照用户操作来复现问题,通过 demo
还原用户环境参数便能复现。 首先分析确认发现在这个过程中声音音量均无变化,所以初步怀疑可能是和音频流数据出现异常有关。在上图中数字有标识的5个点中分别抓取音频,使用 Audacity
导入音频文件来进行分析,发现位置4的音频正常,而位置5的音频出现了声音异常的现象。具体见下图:
所以便可以确认在音频数据经过 hal 层音效处理前是正常等,经过音效处理后,在某些特殊的声音数据下,音效库缩小了声音的幅值,从而导致声音的异常。
为了实锤是音效库 so 导致的问题,通过关闭音效库的功能,最终发现声音忽大忽小的问题消失了。
从以上尝试的结果综合分析可以确认,是音效 so 库对通道声音进行处理时影响到了原有声音的功能。通过修改 so
库最终来解决这个问题。
2. 应用卡顿问题
有用户反馈说是打开应用A播放视频正常,然后直接返回到 home 目录,应用A后台播放时会出现断音的现象。
具体分析
声音卡顿,录音掉帧类的现象在声音问题中非常常见。从现象上来看,就是用户切换到后台时没有暂停播放,视频在后台播放时出现。老规矩,我们先分析相关 log
,通过日志分析发现,当问题出现时,日志上频繁打印 get null buffer
的信息。
所以怀疑是否是音频数据丢失导致的。dump
音频数据抓取到系统混音后输出到输出设备的原始音频,可以帮助实锤上层系统传下来的数据是否正常。于是发现位置3的音频如下:
从抓取到的音频可以看到,在后台异常播放时,在该时间段内会出现明显音频丢帧的现象。接下来要看看是在哪一块出现了丢帧。进一步分析 audioTrack
传下来的数据,出现了丢失掉一部分音频的现象,时长相当于原音频的一半。
基于此,为了实锤是应用A传下来的数据就有缺失,从日志信息跟踪,决定在 audioTrack 上加日志信息来看,发现当切换到后台时,audioTrack 每次还是写 4096 个 byte
,但是写数据的频率降低了一半。
正常:28.600-27.546=1.054 44次 间隔 1.054/43= 0.0245秒/次。
异常:40.839-39.804=1.035 22次 间隔 1.035/21= 0.0493秒/次。
考虑到这一块是否是和后台进程的优先级相关。当进程降低时导致了写数据的线程能够拿到的CPU资源变小,出现了断音的问题。通过和其他型号的平板对比发现,各厂家 Android 10 的平板大部分均有此问题,而 android7 和 android 8 的平板就没有这个问题。基于以上情况,更加怀疑是和 android 的特性相关,可能是新的 android 平板针对后台线程优先级做了处理,目的也很明确,就是限制后台应用的活跃程度,来保证设备性能。
此时进一步分析最终发现是和 TimerSlackHigh
的参数相关。
system/core/libprocessgroup/profiles/task_profiles.json:
{ "Name": "TimerSlackHigh", "Actions": [ { "Name": "SetTimerSlack", "Params": { "Slack": "40000000" } } ] }, { "Name": "TimerSlackNormal", "Actions": [ { "Name": "SetTimerSlack", "Params": { "Slack": "50000" } } ] },
该参数影响了应用后台线程 sleep/wait 之间所消耗的时间。可以看到,当应用从前台切换到后台时,这个时间从50 微秒上调到 40 毫秒。从而导致写入音频数据量大大减少。通过修改参数可以解决,但是提高后台线程的活跃度,很可能影响到整体性能,因此不作处理。最终像用户解释,切换后台时可以手动停止播放视频,同时反馈给应用,由应用规范应用流程,起后台进程来做单独处理。
四、总结
按照以上案例,我们来总结下当声音出现异常时一些快速定位调试的手段:
- 抓取位置1的音频数据,如果该数据异常。代表从应用端传递下来的数据即为异常,大部分情况下为应用问题。曾经遇到一个是应用默认会将
track
音量调为0,此时调节系统音量时不会有声音的。需要用户点击该应用内的一个静音按钮才有声音,这时候就会在位置1抓到一串无声的音频,这种在安卓版本表现是一致的。但是也有可能是像案例2一样和后台优先级有关,导致只在较高的版本上出现问题。 - 抓取位置3的音频数据,若此音频流经过各播放线程时出现问题,则可能是系统 mix, direct 逻辑出现问题,原生逻辑通常不会有问题,有可能是客制化修改引发的。
- 抓取位置5的音频数据,此部分逻辑是由
output so
来处理的,可能是音效库处理数据等操作导致声音异常。
以上就是Android audio音频流数据异常问题解决分析的详细内容,更多关于Android audio音频流数据异常的资料请关注其它相关文章!