目录
背景
crash一直是影响app稳定性的大头,同时在随着项目逐渐迭代,复杂性越来越提高的同时,由于主观或者客观的的原因,都会造成意想不到的crash出现。同样的,在android的历史化过程中,就算是android系统本身,在迭代中也会存在着隐含的crash。我们常说的crash包括java层(虚拟机层)crash与native层crash,本期我们着重讲一下java层的crash。
java层crash由来
虽然说我们在开发过程中会遇到各种各样的crash,但是这个crash是如果产生的呢?我们来探讨一下一个crash是如何诞生的!
我们很容易就知道,在java中main函数是程序的开始(其实还有前置步骤),我们开发中,虽然android系统把应用的主线程创建封装在了自己的系统中,但是无论怎么封装,一个java层的线程无论再怎么强大,背后肯定是绑定了一个操作系统级别的线程,才真正得与驱动,也就是说,我们平常说的java线程,它其实是被操作系统真正的Thread的一个使用体罢了,java层的多个thread,可能会只对应着native层的一个Thread(便于区分,这里thread统一只java层的线程,Thread指的是native层的Thread。其实native的Thread也不是真正的线程,只是操作系统提供的一个api罢了,但是我们这里先简单这样定义,假设了native的线程与操作系统线程为同一个东西)
每一个java层的thread调用start方法,就会来到native层Thread的世界
public synchronized void start() { throw new IllegalThreadStateException(); group.add(this); started = false; try { nativeCreate(this, stackSize, daemon); started = true; } finally { try { if (!started) { group.threadStartFailed(this); } } catch (Throwable ignore) { /* do nothing. If start0 threw a Throwable then it will be passed up the call stack */ } } }
最终调用的是一个jni方法
private native static void nativeCreate(Thread t, long stackSize, boolean daemon);
而nativeCreate最终在native层的实现是
static void Thread_nativeCreate(JNIEnv* env, jclass, jobject java_thread, jlong stack_size, jboolean daemon) { // There are sections in the zygote that forbid thread creation. Runtime* runtime = Runtime::Current(); if (runtime->IsZygote() && runtime->IsZygoteNoThreadSection()) { jclass internal_error = env->FindClass("java/lang/InternalError"); CHECK(internal_error != nullptr); env->ThrowNew(internal_error, "Cannot create threads in zygote"); return; } // 这里就是真正的创建线程方法 Thread::CreateNativeThread(env, java_thread, stack_size, daemon == JNI_TRUE); }
CreateNativeThread 经过了一系列的校验动作,终于到了真正创建线程的地方了,最终在CreateNativeThread方法中,通过了pthread_create创建了一个真正的Thread
Thread::CreateNativeThread 方法中 ... pthread_create_result = pthread_create(&new_pthread, &attr, Thread::CreateCallback, child_thread); CHECK_PTHREAD_CALL(pthread_attr_destroy, (&attr), "new thread"); if (pthread_create_result == 0) { // pthread_create started the new thread. The child is now responsible for managing the // JNIEnvExt we created. // Note: we can't check for tmp_jni_env == nullptr, as that would require synchronization // between the threads. child_jni_env_ext.release(); // NOLINT pthreads API. return; } ...
到这里我们就能够明白,一个java层的thread其实真正绑定的,是一个native层的Thread,有了这个知识,我们就可以回到我们的crash主题了,当发生异常的时候(即检测到一些操作不符合虚拟机规定时),注意,这个时候还是在虚拟机的控制范围之内,就可以直接调用
void Thread::ThrowNewException(const char* exception_class_descriptor, const char* msg) { // Callers should either clear or call ThrowNewWrappedException. AssertNoPendingExceptionForNewException(msg); ThrowNewWrappedException(exception_class_descriptor, msg); }
进行对exception的抛出,我们目前所有的java层crash都是如此,因为对crash的识别还属于本虚拟机所在的进程的范畴(native crash 虚拟机就没办法直接识别),比如我们常见的各种crash
然后就会调用到Thread::ThrowNewWrappedException 方法,在这个方法里面再次调用到Thread::SetException方法,成功的把当次引发异常的信息记录下来
void Thread::SetException(ObjPtr<mirror::Throwable> new_exception) { CHECK(new_exception != nullptr); // TODO: DCHECK(!IsExceptionPending()); tlsPtr_.exception = new_exception.Ptr(); }
此时,此时就会调用Thread的Destroy方法,这个时候,线程就会在里面判断,本次的异常该怎么去处理
void Thread::Destroy() { ... if (tlsPtr_.opeer != nullptr) { ScopedObjectAccess soa(self); // We may need to call user-supplied managed code, do this before final clean-up. HandleUncaughtExceptions(soa); RemoveFromThreadGroup(soa); Runtime* runtime = Runtime::Current(); if (runtime != nullptr) { runtime->GetRuntimeCallbacks()->ThreadDeath(self); }
HandleUncaughtExceptions 这个方式就是处理的函数,我们继续看一下这个异常处理函数
void Thread::HandleUncaughtExceptions(ScopedObjectAccessAlreadyRunnable& soa) { if (!IsExceptionPending()) { return; } ScopedLocalRef<jobject> peer(tlsPtr_.jni_env, soa.AddLocalReference<jobject>(tlsPtr_.opeer)); ScopedThreadStateChange tsc(this, ThreadState::kNative); // Get and clear the exception. ScopedLocalRef<jthrowable> exception(tlsPtr_.jni_env, tlsPtr_.jni_env->ExceptionOccurred()); tlsPtr_.jni_env->ExceptionClear(); // Call the Thread instance's dispatchUncaughtException(Throwable) // 关键点就在此,回到java层 tlsPtr_.jni_env->CallVoidMethod(peer.get(), WellKnownClasses::java_lang_Thread_dispatchUncaughtException, exception.get()); // If the dispatchUncaughtException threw, clear that exception too. tlsPtr_.jni_env->ExceptionClear(); }
到这里,我们就接近尾声了,可以看到我们的处理函数最终通过jni,再次回到了java层的世界,而这个连接的java层函数就是dispatchUncaughtException(java_lang_Thread_dispatchUncaughtException)
public final void dispatchUncaughtException(Throwable e) { // BEGIN Android-added: uncaughtExceptionPreHandler for use by platform. Thread.UncaughtExceptionHandler initialUeh = Thread.getUncaughtExceptionPreHandler(); if (initialUeh != null) { try { initialUeh.uncaughtException(this, e); } catch (RuntimeException | Error ignored) { // Throwables thrown by the initial handler are ignored } } // END Android-added: uncaughtExceptionPreHandler for use by platform. getUncaughtExceptionHandler().uncaughtException(this, e); }
到这里,我们就彻底了解到了一个java层异常的产生过程!
为什么java层异常会导致crash
从上面我们文章我们能够看到,一个异常是怎么产生的,可能细心的读者会了解到,笔者一直在用异常这个词,而不是crash,因为异常发生了,crash是不一定产生的!我们可以看到dispatchUncaughtException方法最终会尝试着调用UncaughtExceptionHandler去处理本次异常,好家伙!那么UncaughtExceptionHandler是在什么时候设置的?其实就是在Init中,由系统提前设置好的!frameworks/base/core/java/com/android/internal/os/RuntimeInit.java
protected static final void commonInit() { if (DEBUG) Slog.d(TAG, "Entered RuntimeInit!"); /* * set handlers; these apply to all threads in the VM. Apps can replace * the default handler, but not the pre handler. */ LoggingHandler loggingHandler = new LoggingHandler(); RuntimeHooks.setUncaughtExceptionPreHandler(loggingHandler); Thread.setDefaultUncaughtExceptionHandler(new KillApplicationHandler(loggingHandler)); /* * Install a time zone supplier that uses the Android persistent time zone system property. */ RuntimeHooks.setTimeZoneIdSupplier(() -> SystemProperties.get("persist.sys.timezone")); LogManager.getLogManager().reset(); new AndroidConfig(); /* * Sets the default HTTP User-Agent used by HttpURLConnection. */ String userAgent = getDefaultUserAgent(); System.setProperty("http.agent", userAgent); /* * Wire socket tagging to traffic stats. */ TrafficStats.attachSocketTagger(); initialized = true; }
好家伙,原来是KillApplicationHandler“捣蛋”,在异常到来时,就会通过KillApplicationHandler去处理,而这里的处理就是,杀死app!!
private static class KillApplicationHandler implements Thread.UncaughtExceptionHandler { private final LoggingHandler mLoggingHandler; public KillApplicationHandler(LoggingHandler loggingHandler) { this.mLoggingHandler = Objects.requireNonNull(loggingHandler); } @Override public void uncaughtException(Thread t, Throwable e) { try { ensureLogging(t, e); // Don't re-enter -- avoid infinite loops if crash-reporting crashes. if (mCrashing) return; mCrashing = true; if (ActivityThread.currentActivityThread() != null) { ActivityThread.currentActivityThread().stopProfiling(); } // Bring up crash dialog, wait for it to be dismissed ActivityManager.getService().handleApplicationCrash( mApplicationObject, new ApplicationErrorReport.ParcelableCrashInfo(e)); } catch (Throwable t2) { if (t2 instanceof DeadObjectException) { // System process is dead; ignore } else { try { Clog_e(TAG, "Error reporting crash", t2); } catch (Throwable t3) { // Even Clog_e() fails! Oh well. } } } finally { // Try everything to make sure this process goes away. Process.killProcess(Process.myPid()); System.exit(10); } } private void ensureLogging(Thread t, Throwable e) { if (!mLoggingHandler.mTriggered) { try { mLoggingHandler.uncaughtException(t, e); } catch (Throwable loggingThrowable) { // Ignored. } } } }
看到了吗!异常的产生导致的crash,真正的源头就是在此了!
捕获crash
通过对前文的阅读,我们了解到了crash的源头就是KillApplicationHandler,因为它默认处理就是杀死app,此时我们也注意到,它是继承于UncaughtExceptionHandler的。当然,有异常及时抛出解决,是一件好事,但是我们也可能有一些异常,比如android系统sdk的问题,或者其他没那么重要的异常,直接崩溃app,这个处理就不是那么好了。但是不要紧,java虚拟机开发者也肯定注意到了这点,所以提供
Thread.java public static void setDefaultUncaughtExceptionHandler(UncaughtExceptionHandler eh)
方式,导入一个我们自定义的实现了UncaughtExceptionHandler接口的类
public interface UncaughtExceptionHandler { /** * Method invoked when the given thread terminates due to the * given uncaught exception. * <p>Any exception thrown by this method will be ignored by the * Java Virtual Machine. * @param t the thread * @param e the exception */ void uncaughtException(Thread t, Throwable e); }
此时我们只需要写一个类,模仿KillApplicationHandler一样,就能写出一个自己的异常处理类,去处理我们程序中的异常(或者Android系统中特定版本的异常)。例子demo比如
class MyExceptionHandler:Thread.UncaughtExceptionHandler { override fun uncaughtException(t: Thread, e: Throwable) { // 做自己的逻辑 Log.i("hello",e.toString()) } }
总结
到这里,我们能够了解到了一个java crash是怎么产生的了,同时我们也了解到了常用的UncaughtExceptionHandler为什么可以拦截一些我们不希望产生crash的异常,在接下来的android性能优化系列中,会持续带来相关的其他分享,感谢观看
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