目录
前言
PowerManagerService之亮屏流程分析 归纳了亮屏/灭屏的通用流程,PowerManagerService之手动灭屏 对手动灭屏流程进行了整体的分析。 本文以前两篇文章为基础,来分析自动灭屏,请读者务必仔细阅读前两篇文章。
自动灭屏
要想分析自动灭屏,需得回顾下 PowerManagerService之亮屏流程分析 的亮屏逻辑的一些细节。
在亮屏的时候,会保存亮屏的时间,以及用户行为的时间,这两个时间用于决定用户行为,如下
// PowerManagerService.java private void updateUserActivitySummaryLocked(long now, int dirty) { // ... for (int groupId : mDisplayGroupPowerStateMapper.getDisplayGroupIdsLocked()) { int groupUserActivitySummary = 0; long groupNextTimeout = 0; if (mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId) != WAKEFULNESS_ASLEEP) { final long lastUserActivityTime = mDisplayGroupPowerStateMapper.getLastUserActivityTimeLocked(groupId); final long lastUserActivityTimeNoChangeLights = mDisplayGroupPowerStateMapper.getLastUserActivityTimeNoChangeLightsLocked( groupId); // mLastWakeTime 表示上次亮屏的时间 // lastUserActivityTime 表示上次用户行为的时间 if (lastUserActivityTime >= mLastWakeTime) { // 计算使屏幕变暗的超时时间 groupNextTimeout = lastUserActivityTime + screenOffTimeout - screenDimDuration; if (now < groupNextTimeout) { groupUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT; } else { // ... } } // ... } // ... }
此时得到的用户行为是 USER_ACTIVITY_SCREEN_BRIGHT,表明用户行为是要点亮屏幕。
之后会向 DisplayManagerService 发起请求,而最终决定屏幕状态(亮、灭、暗,等等)的请求策略,它的更新过程如下
int getDesiredScreenPolicyLocked(int groupId) { final int wakefulness = mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId); final int wakeLockSummary = mDisplayGroupPowerStateMapper.getWakeLockSummaryLocked(groupId); if (wakefulness == WAKEFULNESS_ASLEEP || sQuiescent) { // ... } else if (wakefulness == WAKEFULNESS_DOZING) { // ... } if (mIsVrModeEnabled) { // ... } if ((wakeLockSummary & WAKE_LOCK_SCREEN_BRIGHT) != 0 || !mBootCompleted || (mDisplayGroupPowerStateMapper.getUserActivitySummaryLocked(groupId) & USER_ACTIVITY_SCREEN_BRIGHT) != 0 || mScreenBrightnessBoostInProgress) { return DisplayPowerRequest.POLICY_BRIGHT; } // ... }
由于用户行为是 USER_ACTIVITY_SCREEN_BRIGHT,因此策略为 DisplayPowerRequest.POLICY_BRIGHT,它最终导致屏幕变亮。
那么亮屏后,是如何自动灭屏呢?
// PowerManagerService.java private void updateUserActivitySummaryLocked(long now, int dirty) { // ... for (int groupId : mDisplayGroupPowerStateMapper.getDisplayGroupIdsLocked()) { int groupUserActivitySummary = 0; long groupNextTimeout = 0; if (mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId) != WAKEFULNESS_ASLEEP) { final long lastUserActivityTime = mDisplayGroupPowerStateMapper.getLastUserActivityTimeLocked(groupId); final long lastUserActivityTimeNoChangeLights = mDisplayGroupPowerStateMapper.getLastUserActivityTimeNoChangeLightsLocked( groupId); if (lastUserActivityTime >= mLastWakeTime) { // 使屏幕变暗的超时时间 groupNextTimeout = lastUserActivityTime + screenOffTimeout - screenDimDuration; if (now < groupNextTimeout) { groupUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT; } else { // ... } } // ... } // 使用屏幕变暗的超时时间,发送一个定时消息来更新用户行为 if (hasUserActivitySummary && nextTimeout >= 0) { scheduleUserInactivityTimeout(nextTimeout); } } private void scheduleUserInactivityTimeout(long timeMs) { final Message msg = mHandler.obtainMessage(MSG_USER_ACTIVITY_TIMEOUT); msg.setAsynchronous(true); // 利用超时时间,发送一个定时消息,更新用户行为 // 最终调用 handleUserActivityTimeout mHandler.sendMessageAtTime(msg, timeMs); } private void handleUserActivityTimeout() { // runs on handler thread synchronized (mLock) { // 标记用户行为需要更新 mDirty |= DIRTY_USER_ACTIVITY; // 重新更新电源状态,其实就是为了更新用户行为 updatePowerStateLocked(); } }
从上面的代码逻辑可以看出,当 Power 键亮屏后,会计算出使屏幕变暗的超时时间,然后利用这个超时时间,发送了一个定时消息,当屏幕变暗的超时时间到了,就会再次更新用户行为,如下
// PowerManagerService.java private void updateUserActivitySummaryLocked(long now, int dirty) { // ... for (int groupId : mDisplayGroupPowerStateMapper.getDisplayGroupIdsLocked()) { int groupUserActivitySummary = 0; long groupNextTimeout = 0; if (mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId) != WAKEFULNESS_ASLEEP) { final long lastUserActivityTime = mDisplayGroupPowerStateMapper.getLastUserActivityTimeLocked(groupId); final long lastUserActivityTimeNoChangeLights = mDisplayGroupPowerStateMapper.getLastUserActivityTimeNoChangeLightsLocked( groupId); if (lastUserActivityTime >= mLastWakeTime) { groupNextTimeout = lastUserActivityTime + screenOffTimeout - screenDimDuration; if (now < groupNextTimeout) { // ... } else { // 计算灭屏的超时时间 groupNextTimeout = lastUserActivityTime + screenOffTimeout; if (now < groupNextTimeout) { // 进入 DIM 时间段 // 更新用户行为 groupUserActivitySummary = USER_ACTIVITY_SCREEN_DIM; } } } // ... } // ... // 使用灭屏的超时时间,发送一个定时消息来更新用户行为 if (hasUserActivitySummary && nextTimeout >= 0) { scheduleUserInactivityTimeout(nextTimeout); } }
此次用户行为的更新,计算的是灭屏的超时时间,然后用户行为更新为 USER_ACTIVITY_SCREEN_DIM,表示用户行为要使屏幕变暗。最后利用灭屏的超时时间,发送了一个定时消息来再次更新用户行为。
现在用户行为是使屏幕变暗,再看看请求策略是如何更新的
int getDesiredScreenPolicyLocked(int groupId) { final int wakefulness = mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId); final int wakeLockSummary = mDisplayGroupPowerStateMapper.getWakeLockSummaryLocked(groupId); if (wakefulness == WAKEFULNESS_ASLEEP || sQuiescent) { // ... } else if (wakefulness == WAKEFULNESS_DOZING) { // ... } if (mIsVrModeEnabled) { // ... } if ((wakeLockSummary & WAKE_LOCK_SCREEN_BRIGHT) != 0 || !mBootCompleted || (mDisplayGroupPowerStateMapper.getUserActivitySummaryLocked(groupId) & USER_ACTIVITY_SCREEN_BRIGHT) != 0 || mScreenBrightnessBoostInProgress) { // ... } return DisplayPowerRequest.POLICY_DIM; }
请求策略更新为 DisplayPowerRequest.POLICY_DIM,最终它会使屏幕变暗。
当灭屏的超时时间到了,我们看下再次更新用户行为时,会发生什么
// PowerManagerService.java private void updateUserActivitySummaryLocked(long now, int dirty) { // ... for (int groupId : mDisplayGroupPowerStateMapper.getDisplayGroupIdsLocked()) { int groupUserActivitySummary = 0; long groupNextTimeout = 0; if (mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId) != WAKEFULNESS_ASLEEP) { final long lastUserActivityTime = mDisplayGroupPowerStateMapper.getLastUserActivityTimeLocked(groupId); final long lastUserActivityTimeNoChangeLights = mDisplayGroupPowerStateMapper.getLastUserActivityTimeNoChangeLightsLocked( groupId); if (lastUserActivityTime >= mLastWakeTime) { groupNextTimeout = lastUserActivityTime + screenOffTimeout - screenDimDuration; if (now < groupNextTimeout) { groupUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT; } else { groupNextTimeout = lastUserActivityTime + screenOffTimeout; if (now < groupNextTimeout) { groupUserActivitySummary = USER_ACTIVITY_SCREEN_DIM; } } } // 灭屏超时前,带有 PowerManager.ON_AFTER_RELEASE 这个flag的唤醒锁释放,延长屏幕的亮/暗的时间 if (groupUserActivitySummary == 0 && lastUserActivityTimeNoChangeLights >= mLastWakeTime) { // ... } // 灭屏超时,允许进入屏保 if (groupUserActivitySummary == 0) { // ... } // 按键 KeyEvent.KEYCODE_SOFT_SLEEP 进入屏保 if (groupUserActivitySummary != USER_ACTIVITY_SCREEN_DREAM && userInactiveOverride) { // ... } // 用 AttentionDetector 重新计算超时时间,目前不分析 if ((groupUserActivitySummary & USER_ACTIVITY_SCREEN_BRIGHT) != 0 && (mDisplayGroupPowerStateMapper.getWakeLockSummaryLocked(groupId) & WAKE_LOCK_STAY_AWAKE) == 0) { // ... } // 确定是否有用户行为 hasUserActivitySummary |= groupUserActivitySummary != 0; // 保存超时时间 if (nextTimeout == -1) { nextTimeout = groupNextTimeout; } else if (groupNextTimeout != -1) { nextTimeout = Math.min(nextTimeout, groupNextTimeout); } } // DisplayGroupPowerStateMapper 保存用户行为 mDisplayGroupPowerStateMapper.setUserActivitySummaryLocked(groupId, groupUserActivitySummary); } final long nextProfileTimeout = getNextProfileTimeoutLocked(now); if (nextProfileTimeout > 0) { nextTimeout = Math.min(nextTimeout, nextProfileTimeout); } // 利用超时时间,发送一个定时消息 if (hasUserActivitySummary && nextTimeout >= 0) { scheduleUserInactivityTimeout(nextTimeout); } }
可以看到灭屏超时时间到了时,有很多因素会再次影响用户行为和超时时间,我们忽略这些因素,因此超时时间和用户行为都为0。 既然没有了用户行为和超时时间,那么自然不会发送定时消息来更新用户行为了,因为马上就要灭屏的嘛,就没必要去定时更新用户行为了。
此时,我要提醒大家,从亮屏到自动灭屏的过程中,此时 wakefulness 还是 WAKEFULNESS_AWAKE,现在马上要灭屏了,因此需要再次更新 wakefulness,这就是更新电源状态过程中,updateWakefulnessLocked() 做的
// PowerManagerService.java private boolean updateWakefulnessLocked(int dirty) { boolean changed = false; if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_BOOT_COMPLETED | DIRTY_WAKEFULNESS | DIRTY_STAY_ON | DIRTY_PROXIMITY_POSITIVE | DIRTY_DOCK_STATE | DIRTY_ATTENTIVE | DIRTY_SETTINGS | DIRTY_SCREEN_BRIGHTNESS_BOOST)) != 0) { final long time = mClock.uptimeMillis(); for (int id : mDisplayGroupPowerStateMapper.getDisplayGroupIdsLocked()) { if (mDisplayGroupPowerStateMapper.getWakefulnessLocked(id) == WAKEFULNESS_AWAKE && isItBedTimeYetLocked(id)) { if (isAttentiveTimeoutExpired(id, time)) { // ... 不考虑 attentive timeout,大部分项目不支持 ... } else if (shouldNapAtBedTimeLocked()) { // ... 如果开启了屏保,屏幕超时也会进入屏保 ... } else { // 更新 wakefulness 为 WAKEFULNESS_DOZING changed = sleepDisplayGroupNoUpdateLocked(id, time, PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID); } } } } return changed; } private boolean isItBedTimeYetLocked(int groupId) { if (!mBootCompleted) { return false; } long now = mClock.uptimeMillis(); // 不考虑 attentive timeout,大部分项目不支持 if (isAttentiveTimeoutExpired(groupId, now)) { return !isBeingKeptFromInattentiveSleepLocked(groupId); } else { return !isBeingKeptAwakeLocked(groupId); } } private boolean isBeingKeptAwakeLocked(int groupId) { return mStayOn // 开发者模式中是否打开"充电常亮"功能 || mProximityPositive // 是否距离传感器保持亮屏 || (mDisplayGroupPowerStateMapper.getWakeLockSummaryLocked(groupId) & WAKE_LOCK_STAY_AWAKE) != 0 // 是否有唤醒锁保持亮屏 || (mDisplayGroupPowerStateMapper.getUserActivitySummaryLocked(groupId) & ( USER_ACTIVITY_SCREEN_BRIGHT | USER_ACTIVITY_SCREEN_DIM)) != 0 // 是否有亮屏的用户行为 || mScreenBrightnessBoostInProgress; // 屏幕是否在亮度增强的过程中 }
现在要进入灭屏,只要没有因素保持屏幕长亮,那么就会更新 wakefulness 为 WAKEFULNESS_DOZING。
现在设备进入了打盹状态,打盹状态的流程不就是 PowerManagerService之手动灭屏 分析过了吗? 如果设备进入打盹状态,并且能成功启动 doze dream,就会真正进入打盹状态,否则进入休眠状态。无论是设备进入打盹状态,还是休眠状态,屏幕最终会灭。
自动灭屏小结
自动灭屏的原理就是利用计算出的超时时间,发送一个定时消息来更新用户行为,必要时更新 wakefulness,也就是更新系统状态,从而改变请求的策略,最终改变了屏幕的状态(亮、灭、暗,等等)。
延长亮屏时间
现在我们讨论一个与自动灭屏有关的话题,那就是延长亮屏时间
private void updateUserActivitySummaryLocked(long now, int dirty) { // ... for (int groupId : mDisplayGroupPowerStateMapper.getDisplayGroupIdsLocked()) { int groupUserActivitySummary = 0; long groupNextTimeout = 0; if (mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId) != WAKEFULNESS_ASLEEP) { final long lastUserActivityTime = mDisplayGroupPowerStateMapper.getLastUserActivityTimeLocked(groupId); final long lastUserActivityTimeNoChangeLights = mDisplayGroupPowerStateMapper.getLastUserActivityTimeNoChangeLightsLocked( groupId); // 1. 自动灭屏前,用户触摸TP,会导致用户行为时间更新,从而延长亮屏时间 if (lastUserActivityTime >= mLastWakeTime) { groupNextTimeout = lastUserActivityTime + screenOffTimeout - screenDimDuration; if (now < groupNextTimeout) { groupUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT; } else { groupNextTimeout = lastUserActivityTime + screenOffTimeout; if (now < groupNextTimeout) { groupUserActivitySummary = USER_ACTIVITY_SCREEN_DIM; } } } // 2. 如果有更新用户行为时带有 PowerManager.USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS,那么也会延长亮屏 if (groupUserActivitySummary == 0 && lastUserActivityTimeNoChangeLights >= mLastWakeTime) { // 根据 lastUserActivityTimeNoChangeLights 时间点重新计算灭屏时间 groupNextTimeout = lastUserActivityTimeNoChangeLights + screenOffTimeout; if (now < groupNextTimeout) { final DisplayPowerRequest displayPowerRequest = mDisplayGroupPowerStateMapper.getPowerRequestLocked(groupId); if (displayPowerRequest.policy == DisplayPowerRequest.POLICY_BRIGHT || displayPowerRequest.policy == DisplayPowerRequest.POLICY_VR) { // 理论上讲,屏幕超时,屏幕会先变暗,然而这里处理的为何是亮屏的请求策略 // 这是因为,假如没有暗屏的时间呢? groupUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT; } else if (displayPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) { groupUserActivitySummary = USER_ACTIVITY_SCREEN_DIM; } } } } mDisplayGroupPowerStateMapper.setUserActivitySummaryLocked(groupId, groupUserActivitySummary); } // ... if (hasUserActivitySummary && nextTimeout >= 0) { scheduleUserInactivityTimeout(nextTimeout); } }
可以看到,有两种情况可以延长亮屏的时间
- 屏幕处于亮/暗时,如果用户触摸TP,那么会更新更新用户行为时间,从而导致延长亮屏的时间。特别地,如果屏幕处于暗屏状态,那么点击触摸屏,会导致屏幕变亮。
- 如果有更新用户行为时带有 PowerManager.USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS,那么也会延长亮屏。
本文分析用户触摸TP导致的延长亮屏过程,另外一个请读者自行分析。
当用户触摸TP时,底层Input系统会通过JNI调用 PowerManagerService#userActivityFromNative()
// frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp void NativeInputManager::pokeUserActivity(nsecs_t eventTime, int32_t eventType) { android_server_PowerManagerService_userActivity(eventTime, eventType); } // frameworks/base/services/core/jni/com_android_server_power_PowerManagerService.cpp void android_server_PowerManagerService_userActivity(nsecs_t eventTime, int32_t eventType) { if (gPowerManagerServiceObj) { // 调用 Java 层的 PowerManagerService#userActivityFromNative() env->CallVoidMethod(gPowerManagerServiceObj, gPowerManagerServiceClassInfo.userActivityFromNative, nanoseconds_to_milliseconds(eventTime), eventType, 0); } }
// PowerManagerService.java private void userActivityFromNative(long eventTime, int event, int displayId, int flags) { userActivityInternal(displayId, eventTime, event, flags, Process.SYSTEM_UID); } private void userActivityInternal(int displayId, long eventTime, int event, int flags, int uid) { synchronized (mLock) { // ... // 更新用户活动时间 if (userActivityNoUpdateLocked(groupId, eventTime, event, flags, uid)) { // 更新电源状态 updatePowerStateLocked(); } } }
原来用户触摸TP,会更新用户行为的时间,那么用户行为也会发生改变
private void updateUserActivitySummaryLocked(long now, int dirty) { // ... // 先移除更新用户行为的定时消息 mHandler.removeMessages(MSG_USER_ACTIVITY_TIMEOUT); // ... for (int groupId : mDisplayGroupPowerStateMapper.getDisplayGroupIdsLocked()) { int groupUserActivitySummary = 0; long groupNextTimeout = 0; if (mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId) != WAKEFULNESS_ASLEEP) { final long lastUserActivityTime = mDisplayGroupPowerStateMapper.getLastUserActivityTimeLocked(groupId); final long lastUserActivityTimeNoChangeLights = mDisplayGroupPowerStateMapper.getLastUserActivityTimeNoChangeLightsLocked( groupId); // 用户触摸TP,更新了用户行为时间 lastUserActivityTime,因此这里重新计算超时时间 // 也就是说,延长了亮屏的时间 if (lastUserActivityTime >= mLastWakeTime) { // 重新计算暗屏的超时时间 groupNextTimeout = lastUserActivityTime + screenOffTimeout - screenDimDuration; if (now < groupNextTimeout) { // 用户行为是亮屏 groupUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT; } else { // ... } } } // ... // 再次发送定时消息,更新用户行为 if (hasUserActivitySummary && nextTimeout >= 0) { scheduleUserInactivityTimeout(nextTimeout); } }
由于用户行为时间的更新,导致重新计算了暗屏的超时时间,并且用户行为会更新为 USER_ACTIVITY_SCREEN_BRIGHT。
用户行为的更新,也导致了请求策略的更新,如下
int getDesiredScreenPolicyLocked(int groupId) { final int wakefulness = mDisplayGroupPowerStateMapper.getWakefulnessLocked(groupId); final int wakeLockSummary = mDisplayGroupPowerStateMapper.getWakeLockSummaryLocked(groupId); if (wakefulness == WAKEFULNESS_ASLEEP || sQuiescent) { // ... } else if (wakefulness == WAKEFULNESS_DOZING) { // ... } if (mIsVrModeEnabled) { // ... } if ((wakeLockSummary & WAKE_LOCK_SCREEN_BRIGHT) != 0 || !mBootCompleted || (mDisplayGroupPowerStateMapper.getUserActivitySummaryLocked(groupId) & USER_ACTIVITY_SCREEN_BRIGHT) != 0 || mScreenBrightnessBoostInProgress) { return DisplayPowerRequest.POLICY_BRIGHT; } // ... }
可以看到,如果屏幕处于亮/暗状态,用户触摸TP,请求策略更新为 DisplayPowerRequest.POLICY_BRIGHT, 最终导致屏幕为亮屏状态。
另外,重新计算出的暗屏超时时间,会被用来发送定时消息来更新用户行为,因此就相当于重置了屏幕超时时间。
因此,触摸TP导致屏幕处于亮屏状态,并且重置了屏幕超时时间,那么就相当于延长了亮屏的时间。
结束
如果明白了亮屏与灭屏的过程,自动灭屏的原理就没有那么复杂,如果读者在阅读本文时,发现很多东西讲的很简单,那是因为前面的文章已经分析过,所以读者务必仔细阅读前面两篇文章。
以目前的三篇文章为根基,下一篇文章,我们将讨论 PowerManagerService 的最后一个话题,唤醒锁。
以上就是PowerManagerService之自动灭屏流程解析的详细内容,更多关于PowerManagerService 自动灭屏的资料请关注其它相关文章!